WESCO OIL CAN
Game Asset based on Wesco Oil Can, I used Maya for Modeling high and lowpoly meshes, unwrap and Substance painter for baking, texturing and Marmoset for Render.
Renders were done in Marmoset Toolbag 4
Turntable
Wireframe and Maya previews for Lowpoly, uvs and Highpoly.
Maps used:
Normal-Albedo-Roughness-Metallic-AO-and RMA(Include Roughness, Metallic and AO in the RGB channels)

Some Reference I collected before starting the process

WESCO OIL CAN
Published:

WESCO OIL CAN

Game Asset based on Wesco Oil Can, I used Maya for Modeling high and lowpoly meshes, unwrap and Substance painter for baking, texturing and Marmo Read More

Published: